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Justin and Jason (along with guest host Sébastien Arnaud) interview David Fogel about his background in machine learning, his experience evolving the grandmaster level checkers playing algorithm Blondie 24, his thoughts on the applicability of various machine learning techniques, his ideas on how to develop a competitive AI for Swarm, his experience with Natural Selection, Inc., a company he co-founded with his father, and why he believes it’s important to work on things that interest you.
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Justin and Jason speak with Sebastian Arnaud about how to build an AI for Justin’s iPad game, Swarm SG.
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Justin and Jason discuss the re-branding of Tweetminer as Pluggio, how Justin learns from the show’s guests, the effectiveness of communicating with your users via email, whether or not Justin should raise funding for Pluggio, Jason’s secret project – AppIgnite, the mother of all demos, how Hacker News almost blew a gasket over the iPhone SDK 4.0 TOS, Strategy Letter V – commoditizing your complements, Justin’s new game – Swarm, and Jason’s idea for a massively multi-player, browser-based AI strategy game.
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Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the marketing of an independent game, cooperative game play, multi-threading, optimizing .NET, LINQ, GPUs, SlimDX and the future of artificial intelligence.