Home > Podcast > Techzing 49 – PubNub / Scaling the Real-time Web

Techzing 49 – PubNub / Scaling the Real-time Web

June 27th, 2010 Justin

Justin and Jason speak with the co-founders of PubNub about how they’ve built a real-time data service that works across all major browsers and mobile devices and is capable of scaling to 300K connections per server with latencies measured in mere milliseconds.

Categories: Podcast Tags: , ,
  1. soitgoes
    June 29th, 2010 at 04:56 | #1

    Wow another top interview. I too find that the bootstrapped businesses have a more compelling and inspiring story to tell. Weaving these great interviews with daring tales from AppIgnite, Swarm and Pluggio makes for a great podcast. Thanks guys!

  2. June 29th, 2010 at 11:30 | #2

    @soitgoes Thanks, I’m glad you liked it! We have another great interview coming up next, so please stay tuned. ;)

  3. Stuart
    July 2nd, 2010 at 16:56 | #3

    Enjoyed the interview. As far as needing PubNub for Justin’s game, maybe it’d make sense to connect the ipads peer to peer using the objective c api? I haven’t used it before, but a quick google suggests it’s possible

    http://developer.apple.com/iphone/library/referencelibrary/gettingstarted/GS_Networking_iPhone/index.html

    Wouldn’t solve the match making problem, but could work well in game as long as you could pass the data to the web app running inside it

  4. July 3rd, 2010 at 07:26 | #4

    Loved that episode due to the amount of energy! Listening to the process of evaluating the different technology options, the implementation, as well as the testing approach was fascinating to me (probably because I’m an architect). I will definitely have to try this out and blog about it at some point. For example I am now curious to try this out with an Appcelerator app.
    The business bootstrapping was also interesting to listen to.
    Thanks for the show and have a great 4th!

Comments are closed.